I designed and created this character as a personal project, covering all stages of its creation: from design and concept art to implementation in Unreal Engine. This process included sculpting, retopology, UV unwrapping, texturing, rigging, and animation, with a particular focus on creating high-quality animations to showcase my specialization in 3D character animation.
This character is part of my personal portfolio and is protected by copyright.
All rights reserved. Unauthorized use, reproduction, or distribution of this character and its assets is strictly prohibited. For inquiries regarding professional collaborations or other matters, please contact me directly.
Animation Summary
Animations showcase with transitions (loop)
Rigging showcase
Float animation (cycle)
Swim animation (cycle)
Attack combo
Idle animation (cycle)
Walk animation (cycle)
Run animation (cycle)
Protect animation
Facial animation
Unreal Engine animations
Creation process
Facial animation (rigging)
Attack combo (rigging)
Protect animation (rigging)