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Nerithora - Fully created and animated character

I designed and created this character as a personal project, covering all stages of its creation: from design and concept art to implementation in Unreal Engine. This process included sculpting, retopology, UV unwrapping, texturing, rigging, and animation, with a particular focus on creating high-quality animations to showcase my specialization in 3D character animation.

This character is part of my personal portfolio and is protected by copyright.
All rights reserved. Unauthorized use, reproduction, or distribution of this character and its assets is strictly prohibited. For inquiries regarding professional collaborations or other matters, please contact me directly.

Animation Summary

Animations showcase with transitions (loop)

Rigging showcase

Float animation (cycle)

Swim animation (cycle)

Attack combo

Idle animation (cycle)

Walk animation (cycle)

Run animation (cycle)

Protect animation

Facial animation

Unreal Engine animations

Creation process

Facial animation (rigging)

Attack combo (rigging)

Protect animation (rigging)

Rigging

Rigging

Facial rig

Facial rig

Concept design

Concept design

Material 1 textures

Material 1 textures

Material 2 textures

Material 2 textures

Trident material textures

Trident material textures